Hello!
My name is Wyatt Downie. I am a game designer and animator of both 2D and 3D!
About Me
Passionate 2D and 3D dev with 5+ years of industry animation experience in the mobile game market and more as a freelance game designer. I am driven to deliver engaging, high-quality results that meet deadlines. I have hands-on expertise in game design, programming, animation, and game art, with a deep understanding of the full game development lifecycle from concept to delivery.
Education
I graduated from VCAD(Visual College of Art & Design) with a diploma in Game Design & Development. This involved learning Maya scripting, traditional animation, the Unreal Engine, and writing design documents among other subjects.
Toolkit

  • Engines: Unreal, Godot, Unity

  • Languages : GDScript, Unreal Blueprints, Python, C++

  • Source Control: Git/GitHub, Sourcetree

  • Art & Animation: Aseprite, Affinity Suite, Adobe Suite, Blender

  • Editing & Audio: DaVinci Resolve, Audacity

  • Collaborative Workflows: JIRA, Game design documentation, prototyping, iteration, and team communication

Professional Projects

The Walking Dead: Road To Survival

profile picture

Synopsis
A role-playing video game for Android and iOS based on the comic book and TV series.
Role: Lead Animator (Professional Project)

  • Rigged and animated characters, effects, map elements, and user interface elements.

  • Collaborated with client and data teams to maximize rig and animation efficiency.

  • Collaborated with art team to create efficient character and other rig setups.

  • Acted as a mediator between client, data, and art teams for debugging relevant issues.

  • Assisted in the development of the S-Class, Mythic, and caravan features.


Synopsis
A 2D reverse bullet-hell made with the development goal of producing a premium product for sale on Steam within a year.
Release Date(s)
Steam: January 29, 2025
Role: Lead Designer and Developer

  • Conceptualized and designed 2D bullet-hell mechanics.

  • Provided artwork for characters, enemies, items, and UI.

  • Prepared trailers and screenshot content for Steam and Itch.io product pages.

  • Prepared social media posts.


Personal Projects

Burger Punching Game

Synopsis
Players assume the role of a robot that can only punch and chop things and can assemble burger orders for hungry customers. Assemble ingredients in the correct order to make money and upgrade the restaurant.
Role: Lead Designer and Developer

  • Designed an assembling system that can create burgers using ingredients in the order the player adds

  • Designed a shop interface that allows players to upgrade various systems like cooking speed, customer patience, and new ingredients


Synopsis
A 3D collectathon platformer game focusing on a smooth and easy to control character. Players can jump, wall hop, climb, and bounce around to collect coins while ascending a blocky world.
Role: Lead Designer and Developer

  • Designed level layout to compliment player moveset.

  • Used blueprints to create move options like high jump, crouch, swimming, bouncing, hovering, wall climbing.

  • Created animation blueprints and state machines.

  • Modeled, rigged, animated all final assets.


Synopsis
A hand-drawn 2D mobile life sim game that progresses much like Animal Crossing. Players can plant and cultivate a wide range of garden vegetables and turn them into citizens of their garden. By taking better care of the garden inhabitants, players can unlock house customization options to better express the personalities of their new friends.
Role: Lead Designer and Developer

  • Designed and rendered all art assets including characters, props, environments

  • Created a farming system that allows any crop to become a sentient NPC

  • Created the offline progression system so that players can reap what they sowed earlier in their day


Untitled Paper Project

Synopsis
A 2.5D proof of concept for a Paper Mario inspired game featuring a pixel art style.
Role: Lead Designer and Developer

  • Designed level layout to compliment player moveset.

  • Created pixel art assets for 2D characters and tileable 3D texture assets.

  • Created 2.5D character controller that allows for jumping, attacking, bouncing, and paper flipping.


Synopsis
A puzzle platformer where players plug Yoo-Es-Bee into ports to make things move. Collect save icons for an extra challenge and reach See-Pea-Yoo at the end of the levels.
Role: Lead Designer and Developer

  • Rendered all art assets

  • Designed plug system that lets players attach to points and travel through otherwise inaccessible objects

  • Designed 10 levels each with 3 collectables

Miscellaneous