Game Designer
Hello!
My name is Wyatt Downie. I am a game designer and animator of both 2D and 3D!About Me
Passionate 2D and 3D dev with 5+ years of industry animation experience in the mobile game market and more as a freelance game designer. I am driven to deliver engaging, high-quality results that meet deadlines. I have hands-on expertise in game design, programming, animation, and game art, with a deep understanding of the full game development lifecycle from concept to delivery.Education
I graduated from VCAD(Visual College of Art & Design) with a diploma in Game Design & Development. This involved learning Maya scripting, traditional animation, the Unreal Engine, and writing design documents among other subjects.Toolkit
Engines: Unreal, Godot, Unity
Languages : GDScript, Unreal Blueprints, Python, C++
Source Control: Git/GitHub, Sourcetree
Art & Animation: Aseprite, Affinity Suite, Adobe Suite, Blender
Editing & Audio: DaVinci Resolve, Audacity
Collaborative Workflows: JIRA, Game design documentation, prototyping, iteration, and team communication
Synopsis
A role-playing video game for Android and iOS based on the comic book and TV series.Role: Lead Animator (Professional Project)
Rigged and animated characters, effects, map elements, and user interface elements.
Collaborated with client and data teams to maximize rig and animation efficiency.
Collaborated with art team to create efficient character and other rig setups.
Acted as a mediator between client, data, and art teams for debugging relevant issues.
Assisted in the development of the S-Class, Mythic, and caravan features.
Synopsis
A 2D reverse bullet-hell made with the development goal of producing a premium product for sale on Steam within a year.Release Date(s)
Steam: January 29, 2025Role: Lead Designer and Developer
Conceptualized and designed 2D bullet-hell mechanics.
Provided artwork for characters, enemies, items, and UI.
Prepared trailers and screenshot content for Steam and Itch.io product pages.
Prepared social media posts.
Synopsis
Players assume the role of a robot that can only punch and chop things and can assemble burger orders for hungry customers. Assemble ingredients in the correct order to make money and upgrade the restaurant.Role: Lead Designer and Developer
Designed an assembling system that can create burgers using ingredients in the order the player adds
Designed a shop interface that allows players to upgrade various systems like cooking speed, customer patience, and new ingredients
Smol Block Platformer 3D

Synopsis
A 3D collectathon platformer game focusing on a smooth and easy to control character. Players can jump, wall hop, climb, and bounce around to collect coins while ascending a blocky world.Role: Lead Designer and Developer
Designed level layout to compliment player moveset.
Used blueprints to create move options like high jump, crouch, swimming, bouncing, hovering, wall climbing.
Created animation blueprints and state machines.
Modeled, rigged, animated all final assets.
Synopsis
A hand-drawn 2D mobile life sim game that progresses much like Animal Crossing. Players can plant and cultivate a wide range of garden vegetables and turn them into citizens of their garden. By taking better care of the garden inhabitants, players can unlock house customization options to better express the personalities of their new friends.Role: Lead Designer and Developer
Designed and rendered all art assets including characters, props, environments
Created a farming system that allows any crop to become a sentient NPC
Created the offline progression system so that players can reap what they sowed earlier in their day
Untitled Paper Project

Synopsis
A 2.5D proof of concept for a Paper Mario inspired game featuring a pixel art style.Role: Lead Designer and Developer
Designed level layout to compliment player moveset.
Created pixel art assets for 2D characters and tileable 3D texture assets.
Created 2.5D character controller that allows for jumping, attacking, bouncing, and paper flipping.
Synopsis
A puzzle platformer where players plug Yoo-Es-Bee into ports to make things move. Collect save icons for an extra challenge and reach See-Pea-Yoo at the end of the levels.Role: Lead Designer and Developer
Rendered all art assets
Designed plug system that lets players attach to points and travel through otherwise inaccessible objects
Designed 10 levels each with 3 collectables