Hello!
My name is Wyatt Downie. I am a game developer of both 2D and 3D!
About Me
Passionate 2D and 3D gameplay engineer with 5+ years of industry animation experience in the mobile game market. I thrive in creative environments and am driven to deliver engaging, high-quality results that meet deadlines. I have hands-on expertise in game design, programming, animation, and game art, with a deep understanding of the full game development lifecycle from concept to delivery.
Education
I graduated from VCAD(Visual College of Art & Design) with a diploma in Game Design & Development. This involved learning Maya scripting, traditional animation, the Unreal Engine, and writing design documents among other subjects.
Toolkit

  • Engines: Unreal, Godot, Unity

  • Languages : GDScript, Unreal Blueprints, Python, C++

  • Source Control: Git/GitHub, Sourcetree

  • Art & Animation: Aseprite, Affinity Suite, Adobe Suite, Blender

  • Editing & Audio: DaVinci Resolve, Audacity

  • Collaborative Workflows: JIRA, Game design documentation, prototyping, iteration, and team communication

The Walking Dead: Road to Survival Demo Reel 2024

Game Dev Demo Reel 2024

Check out my games

Curated Dev Posts

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The Walking Dead: Road to Survival
A role-playing video game for Android and iOS based on the comic book and TV series.
Role: Lead Animator

  • Rigged and animated characters, effects, map elements, and user interface elements.

  • Collaborated with client and data teams to maximize rig and animation efficiency.

  • Collaborated with art team to create efficient character and other rig setups.

  • Acted as a mediator between client, data, and art teams for debugging relevant issues.

  • Assisted in the development of the S-Class, Mythic, and caravan features.

smol survivors logo

Smol Survivors
Smol Survivors is a 2D reverse bullet-heck where smol blocks have become lost and need to find their friends and a way back home while fighting through hordes of enemies.
Release Date(s)
Steam: January 29, 2025
Synopsis
A 2D reverse bullet-hell made with the development goal of producing a premium product for sale on Steam within a year.
Dev Notes
Project Start: January 1, 2024
Demo Released: August 1, 2024
Project Shipped: January 29, 2025
The goal was to have a Steam page up within a year. June was the month a page went up and in August a demo was released.
Role: Lead Designer and Developer

  • Conceptualized and designed 2D bullet-hell mechanics.

  • Provided artwork for characters, enemies, items, and UI.

  • Prepared trailers and screenshot content for Steam and Itch.io product pages.

  • Prepared social media posts.

Smol Paper Project Demo
Merge 2D characters and a 3D world together to create a small Paper Mario inspired experience.
Role: Lead Designer and Developer

  • Designed level layout to compliment player moveset.

  • Created pixel art assets for 2D characters and tileable 3D texture assets.

  • Created 2.5D character controller that allows for jumping, attacking, bouncing, and paper flipping.

Synopsis
A 2.5D proof of concept for a Paper Mario inspired game featuring a pixel art style.
Dev Notes
I love the Paper Mario series and always liked the idea of 2D characters in 3D worlds. I wanted to try my hand at capturing the style while adding my own splash of color and art style.

Smol Block Platformer 3D
Create a fun 3D platformer character controller with a wide array of movement options inspired by games like Super Mario Odyssey and Donkey Kong Country.
Role: Lead Designer and Developer

  • Designed level layout to compliment player moveset.

  • Used blueprints to create move options like high jump, crouch, swimming, bouncing, hovering, wall climbing.

  • Created animation blueprints and state machines.

  • Modeled, rigged, animated all final assets.

Synopsis
A 3D collectathon platformer game focusing on a smooth and easy to control character. Players can jump, wall hop, climb, and bounce around to collect coins while ascending a blocky world.
Dev Notes
I really like when a game's character feels good to control. You can have all the visual flourish in the world but if the player is fighting their character's controls as much as they're fighting the bad guys, it just doesn't work.